Experiential Design
Yong Sun Lu (0376945)
Bachelors of Design (Hons) In Creative Media
Experiential Design
Task 1 Proposal Link
Week 1
For the first week, there isn’t anything special to do because it’s just basic introductions around the class and
some insight on what we are going to do for the future coming week.
Week 2
Second week, after the lecturer gave us some lessons he gave us a class activity to make us into groups
based on our tablemates and what we are supposed to do is come up with some AR ideas on based on the
choices that we picked given from the lecturer and in this case our group picked the gym as our theme.
Here our idea was, when you first come to the gym open the app and it will show you what each of the
equipment does and how many are the optimal sets and reps to do.
Week 3
For this week the task is almost the same as the previous week but this time, we make some sort of timeline of
our own topic and the one that we picked was a cinema.
This exercise requires us to state the Pain, Gain points and Solutions for each of the journeys to the cinema.
Week 4
This current week where we are getting to the fun part and this week is where the lecturer gave us some tutorial
on how to make our AR stuff came to live using Unity and Vuforia
We got some really good ideas from our discussions about how we'll show our AR project to the public.
We talked through a lot of ways to make sure people can easily use and enjoy the AR experience, thinking
about things like making it accessible, easy to interact with, and visually appealing. We also spent time
figuring out what problems we might run into when we launch it. This included technical stuff
with hardware and software, how many people will actually use it, and what kind of support we'll need.
Reflection
Overall, the first four weeks of ExpDes have provided a solid foundation in understanding and applying AR
concepts. From introductory discussions to hands-on Unity and Vuforia tutorials, each week built upon the last,
progressively equipping us with the skills and knowledge needed for future projects. The group activities,
particularly the AR ideation for the gym and the pain/gain point analysis for the cinema, were instrumental in
fostering creative problem-solving and critical thinking regarding user experience. The discussions around public
presentation and potential challenges in Week 4 highlight the importance of not just technical implementation but
also strategic planning and foresight in AR development. This initial phase has been a valuable learning
experience, setting the stage for more complex and engaging AR creations ahead.
Task 2: FitRate Proposal
Project Title: The Fit Check Rating
The purpose of this application is to give a rating to the outfit the user is wearing and give some
recommendations on what the user should combine it with or just an overall theme to wear.
Problem Statement
Whenever people want to hang out with their friends, one of the main obstacles that comes up
first is what outfit they are going to wear and oftentimes they are in a deadlock just thinking on
what theme and what combinations of shirt and pants the person should wear.
Aims and Goals
The aim for this project is to give the user some recommendations on what outfit they should
wear to make themselves look good, not only that it is also to help the user have some more
sense of fashion so that they won't have to be confused anymore each time they’re going to
hang out.
Target Audience
Teens and Adults
Research
To kick off the research for the outfit rating AR app, we're focusing on four main things:
Checking out the Competition (seeing what AR try-on and AI styling apps do right and
wrong for accurate recognition and feedback), Figuring out the Users (getting why people
need that outfit validation and when exactly they need our advice), Tech Check (picking the
best AR platforms like ARKit/ARCore for smooth, real-time tracking and making sure our
advice pops up without being annoying), and the super important Rating Rules (laying down
clear, objective criteria based on expert style knowledge, looking at things like color matching,
how stuff fits, and if it's right for the occasion).
Personas
Journey Map
Sketch
Mock-ups and Visualization
Typography
Coolvetica was chosen as the primary typeface for "The Fit Check Rating" application due to its historical
significance as a foundational neo-grotesque sans-serif. Its clean, neutral, and highly legible nature ensures
that fashion recommendations and rating scores are presented clearly and without unnecessary visual distraction.
The font's objective, unadorned aesthetic reinforces the application's goal of providing honest, functional, and
reliable style advice, giving the interface a classic, modern, and authoritative feel that appeals to a diverse
audience of teens and adults.
Iconography (Image created by Gemini AI)
The first button is all the outfits that you have saved which is called the “Wardrobe”
rating based on your outfit
get a suggestion on what clothing you should combine it with
Reflection
This project is inspired by my need to see if my outfit looks good or not when I am hanging out with my
friends and often times people are in a state of deadlock trying to figure out what they should wear, what
combinations, what theme suits their style and personality and sometimes they are in need of opinions to
see if the outfit their wearing can pick up guys/girls. When making this project, I'd say the visualization
really stung a needle to my head because I don't have any idea on how I am going to make the interface,
to make it look clean and modern. The one thing I learn from this is probably looking for something that
people say that they don’t need but until they realize how convenient it is to have what you think is unnecessary
turns out to be something that you would use in your daily life.
Necessary Links:
Task 3: FitRate Prototype
For this task I will be using Gemini to help me create this app by asking it to give me a step by step guide
on how to make this and how to actually make it work.
(I legit asked Gemini to give me a step by step guide on how to make this)
After I followed each step, I tested it out by using my own picture that I have from my gallery and aimed it
at the camera point and surprisingly it worked.
Reflection
What do I learn from this? I now know to not make an app that is a hassle to make or i will suffer and thankfully
i have Gemini to help me with this so at least it made it easier to do this task.
Progress (Long Ver)
Right after I asked Gemini to give me a step by step guide on how to make this app, I booted up Unity and
imported Vuforia Engine.
After Unity is booted up, I delete the Main Camera and replace it with the Vuforia AR Camera, after that
I create a canvas then make buttons for Scanning the outfit and Wardrobe (a save outfit kind of button).
Then i made 2 other panels, one is ScannerPanel and the other one is ResultPanel
Result Panel
In this panel I add a text element for the score, one for commenting and a button to Re-scan the outfit.
Script making
I made a C# script on the Assets folder then pasted the code that Gemini gave me after that, i created an empty
GameObject and drag the script into it then drag all of the panels i made to the GameObject as well as the
Score and Comment Text.
Button Linking
Here I click the Scan Button and set the “On click” and drag the script into the slot and select it to start scanning.
Then I did the same to the Result panel.
After i did all of the steps i tested it out by using a picture of myself and surprisingly it works and now all
i have to do is redesign it to my liking.
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